Ruinous Precision
Ray of Ruin is a concise removal spell that removes a problem permanently and then gives you card filtering. Ray of Ruin exiles any target creature, Vehicle, or nonbasic land, so it answers threats that recur or that provide a board advantage that cannot be solved by simple damage. Played for {4}{B} you get a clean solution and a follow up with Scry 1 to set up your next draw.
In Lost Caverns of Ixalan play patterns this sorcery fits well in midrange decks that need a reliable late game answer. Use it to clear a big attacker, to deal with a Vehicle crew before it goes off, or to strip a troublesome nonbasic land that enables an opponent combo. Light play foil finish highlights the card art and makes it easy to identify in a competitive binder or deck box while staying practical at the table.
Card Details:
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Mana Cost – {4}{B}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Power / Toughness –
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Loyalty –