Precision Erasure
Ray of Ruin is a clean removal spell that fits into grindy black decks and control shells that need a reliable answer with upside. For {4}{B} you exile a target creature, Vehicle, or nonbasic land, which clears threats that recur or dodge traditional destruction effects. The follow up Scry 1 helps smooth your draws so the play does not leave you flat on resources.
In Lost Caverns of Ixalan terms this card reads like a cavewarden's last resort. Use it to solve problem permanents that complicate your board plan and to set up the next turn. Ray of Ruin functions well alongside discard and recursion hate because exile denies many routes back to play while Scry 1 keeps your tempo intact.
Card Details:
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Mana Cost – {4}{B}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Power / Toughness –
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Loyalty –