Ral and the Implicit Maze
Ral and the Implicit Maze is a red Saga from Modern Horizons 3 that costs {3}{R}{R}. The foil finish catches the light along the borders, and the art depicts a complex maze device thrumming with violet energy, hinting at the tempo it seeds for the game. This Uncommon enchantment enters as a three-act sequence that pressures the battlefield, offering direct damage, library manipulation, and a rewarding token for your spell density. It fits snap tempo plans and can swing stalled boards when the right cards align.
Across its three chapters you gain value in layers. The first act pelts opponents’ creatures and planeswalkers for two damage, shaping blocker decisions and attack windows. The second act lets you discard a card to exile the top two cards of your library, with permission to play them until the end of your next turn, offering reusability and tempo once you hit your spell cadence. The final act spawns a Spellgorger Weird token—a 2/2 creature that grows with every noncreature spell you cast, reinforcing a long game where spell density translates into a growing threat and a steady payoff.
Card Details:
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Mana Cost {3}{R}{R}
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Card Type Enchantment — Saga
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Subtypes Saga
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Card Text / Rules Text (Printed) Ral and the Implicit Maze deals 2 damage to each creature and planeswalker your opponents control. You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn. Create a Spellgorger Weird token. It's a 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird."
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Power / Toughness N/A
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Loyalty N/A