Ral and the Implicit Maze
Ral and the Implicit Maze is a red Izzet Saga from Modern Horizons 3 that tests tempo and resource management. On the first chapter, it deals 2 damage to each creature and planeswalker your opponents control, delivering a direct purge to blockers and a push toward your larger plan. As this Saga enters and after your draw step, add a lore counter, and you sacrifice the saga after three counters. The simple cadence of onset, build, and payoff fits a measured spellcraft approach rather than a reckless rush.
Chapter II lets you discard a card to exile the top two cards of your library and you may play them until the end of your next turn, enabling a precise sequence of plays and mitigating risk when you need the right answers. The final chapter creates a Spellgorger Weird token, a 2/2 Weird that grows when you cast noncreature spells. Whenever you cast a noncreature spell, you put a +1/+1 counter on Spellgorger Weird, producing a tangible clock that scales with your spell count. This combination of direct damage, selective card access, and a scalable payoff offers a practical, midrange path for Modern Horizons 3 decks.
Card Details:
Mana Cost: {3}{R}{R}
Card Type: Enchantment Saga
Subtypes: Saga
Card Text / Rules Text (Printed): (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I. Ral and the Implicit Maze deals 2 damage to each creature and planeswalker your opponents control. II. You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn. III. Create a Spellgorger Weird token. (It's a 2/2 Weird creature with 'Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.')
Power / Toughness: N/A
Loyalty: N/A