Rakish Crew — Quick Draw Mercenary
Rakish Crew is a compact enchantment that turns a single play into immediate board presence. When it hits the battlefield you get a 1/1 red Mercenary creature token that carries an activated ability letting you push one of your creatures for a short burst of damage. That token converts spare mana into incremental tempo and pairs well with creatures that have enter the battlefield triggers or with any plan that needs an early attacker.
Beyond the token, Rakish Crew scales into a payoff for aggressive lists that trade creatures. Whenever an outlaw you control dies each opponent loses one life and you gain one life which rewards sacrificial plans and combat skirmishes. Use it in shell builds that value recurring threats or leverage death triggers. The printed rules text and simple cost make it straightforward to slot into creature focused decks in Outlaws of Thunder Junction.
Card Details:
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Mana Cost – {2}{B}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – When Rakish Crew enters the battlefield create a 1/1 red Mercenary creature token with "{R}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Power / Toughness –