Rack Up Value with Rakish Crew
Rakish Crew rewards timing and attrition on the battlefield. As an enchantment that costs {2}{B}, it drops a 1/1 red Mercenary token the moment it enters the battlefield, giving you a persistent attacker that can tap for a short burst of aggression. The token's tap ability grants +1/+0 to a creature until end of turn and reads like a practical combat trick in tight spots. This makes the crew a cheap engine for pushing through damage or propping up a key attacker on your turn.
The Crew also leans into the outlaw theme of Thunder Junction. Whenever an outlaw you control dies, each opponent loses one life and you gain one life, a clean exchange that punishes low value trades and fuels grindy matchups. Use the Crew when you expect creature trading or when you want incremental life swing in your favor. Practical in draft and casual constructed play, this light play foil presents the set flavor while remaining straightforward to pilot.
Card Details:
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Mana Cost – {2}{B}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Power / Toughness –
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Rarity – Uncommon
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Set – Outlaws of Thunder Junction
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Language – English
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Style – Foil
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Condition – Light Play