Malcolm Takes Flight
Malcolm, Alluring Scoundrel is a compact engine in blue that rewards aggressive air play and tight hand management. At {1}{U} with flash and flying, Malcolm lets you present an unexpected threat on your opponent's turn and turn combat damage into card advantage. Each successful strike adds a chorus counter, the quiet currency behind the card selection loop. Draw then discard is a familiar pattern but here it scales into explosive payoff once Malcolm has accumulated four or more chorus counters.
This Siren Pirate fits into tempo lists that want incremental value without surrendering pressure. The discard outlet is not a sacrifice to randomness since Malcolm can let you cast the discarded card without paying its mana cost when the chorus threshold is reached. Use Malcolm to convert evasive damage into raw resources and to recycle high impact spells into free plays late in the game. A neat inclusion for decks that want a low cost flying finisher and a repeatable card advantage engine.
Card Details:
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Mana Cost – {1}{U}
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Card Type – Legendary Creature
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Subtypes – Siren Pirate
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Card Text / Rules Text (Printed) – Flash
Flying
Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
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Power / Toughness – 2/1