Soar with Iymrith, Desert Doom
Command the skies with Iymrith, Desert Doom, a formidable dragon whose presence in your blue deck signals a shift towards sustained card advantage and aerial dominance. With flying and a 5/5 body, Iymrith makes an immediate threat that demands attention, while its ward ability effectively taxes opposing spells, protecting this legendary creature from easy removal when untapped. The strategic value lies in its triggered ability, which rewards successful combat damage against opponents by replenishing your hand, effectively smoothing out your draw and keeping pressure high.
In decks where card draw spells might fall short, Iymrith shines as a self-sufficient engine, often paired with evasion and protection spells to maximize its impact. This makes it a natural fit alongside other blue spells that capitalize on card advantage, such as Brainstorm or Counterspell, enabling you to control the game while steadily expanding your options. If your strategy hinges on outdrawing and outmaneuvering your opponent, Iymrith is a mythic staple from Adventures in the Forgotten Realms that deserves a place on your battlefield.
Card Details:
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Mana Cost: {3}{U}{U}
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Card Type: Legendary Creature
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Subtypes: Dragon
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Card Text / Rules Text (Printed): Flying
Iymrith, Desert Doom has ward {4} as long as it's untapped.
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
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Power / Toughness: 5/5