Master the Skies with Iymrith, Desert Doom
Iymrith, Desert Doom rides the stormy winds as a powerful blue dragon that commands the battlefield with both aerial dominance and card advantage. This 5/5 flying legendary creature offers a unique blend of resilience and card draw, making her an excellent choice for any control or midrange deck aiming to keep their hand replenished while maintaining a threatening board presence. The ward 4 ability, active when Iymrith remains untapped, discourages opponents from targeting her, allowing you to protect your tempo and outlast removal spells.
Her combat damage triggers a robust draw engine that not only replaces the card used to cast her but can also refill your hand up to three cards, ensuring you stay stocked with options. Iymrith synergizes well with cards that untap creatures or provide evasive protection, enabling repeated ward activation and maximizing blue’s hallmark of versatile card advantage. She fits seamlessly into decks featuring spells like Faerie Duelist or Curiosity, where drawing cards fuels further spells or combos.
Card Details:
- Mana Cost: {3}{U}{U}
- Card Type: Legendary Creature
- Subtypes: Dragon
-
Card Text / Rules Text: Flying
Iymrith, Desert Doom has ward 4 as long as it’s untapped.
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. - Power / Toughness: 5/5