Illicit Masquerade — A Quietly Dangerous Revelation Illicit Masquerade rewards timing and patience. For {3}{B} and a single flash, it gives your board an impostor counter on every creature you control the moment it arrives. That token tracks which of your creatures will be exiled when they die and which deaths trigger a reclamation. Use it to protect key pieces from graveyard removal or to set up repeatable reanimation that surprises opponents during combat or at end of turn.
Play this when you can capitalize on sacrifice interactions or when you plan to trade creatures into removal. The exile clause prevents looping abuse while the return ability puts a chosen creature card straight from your graveyard onto the battlefield. In Karlov Manor games, that lets you convert loss into value and forces opponents to rethink their target order. Experienced players will find room for this in midrange and aristocrat decks that appreciate a controlled, resilient graveyard plan.
Card Details:
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Mana Cost — {3}{B}
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Card Type — Enchantment
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Subtypes —
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Card Text / Rules Text (Printed) — Flash
When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control.
Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
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Power / Toughness —