Hot Pursuit
Hot Pursuit is a compact red enchantment that pressures a single threat immediately and turns a chaotic table into your temporary hunting ground. When it arrives you suspect a creature an opponent controls and that creature becomes goaded while Hot Pursuit stays on the battlefield. The immediate effect forces attacks and creates predictable combat windows you can exploit with removal or tricksy combat tricks.
Later the card scales into a table swing. If two or more players have lost the game at the start of combat on your turn you gain control of all goaded and suspected creatures until end of turn. They untap and gain haste which pairs cleanly with bounce, pump spells, or a surprise board wipe laced with your own attacks. In Commander games that trend toward attrition this card converts predictable aggression into a decisive tempo advantage.
Card Details:
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Mana Cost – {1}{R}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
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Power / Toughness –
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Loyalty –