Funeral Room / Awakening Hall — Return from the Deep
Funeral Room / Awakening Hall is a practical tool for graveyard driven decks in Duskmourn. The Funeral Room side taxes the board in a steady way; whenever one of your creatures dies each opponent loses one life and you gain one life, making each loss a small incremental advantage. That pressure pairs cleanly with sacrifice synergies and boards that trade evenly, where every death chips away at opposing life totals while keeping you afloat.
The Awakening Hall side reads like a slow game plan made reliable. When you unlock this door you can return all creature cards from your graveyard to the battlefield, offering a decisive swing into the late game and enabling reanimation lines without a fragile combo. Use the card as a lock and flip target or a midgame anchor to convert attrition into a board reset. Suitable for commander and competitive casual lists that value resilience and card driven recursion.
Card Details:
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Mana Cost: {2}{B} // {6}{B}{B}
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Card Type: Enchantment
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Subtypes: Room
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Card Text / Rules Text (Printed): Funeral Room — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. Awakening Hall — When you unlock this door, return all creature cards from your graveyard to the battlefield. (You may play this card as a sorcery. While this door is locked you may pay the mana cost of the locked door to unlock it.)
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Power / Toughness: N A