Finale of Revelation — Cosmic Closure
Finale of Revelation is a compact tutor for card advantage that doubles as a late game reset. Finale of Revelation lets you draw X cards for {X}{U}{U} while giving a built in win condition against resource attrition. Use it to refill a depleted hand or to storm into answers; when X reaches ten or more the spell becomes a full board recovery tool that shuffles your graveyard back into your library, draws X cards, untaps up to five lands, and removes your maximum hand size for the rest of the game.
Players who pilot control or combo shells appreciate Finale of Revelation for its flexibility. It reads well in decks that plan ahead and manage graveyard resources, and its exile clause prevents repeat abuse while still leaving space for creative sequencing. Treat it like a late game anchor that also serves as a surprising comeback option and a clean way to turn a stalled game toward card advantage. Add it to lists where long turns and deep dig matter and expect to close tight games with steady inevitability.
Card Details:
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Mana Cost – {X}{U}{U}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.
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Power / Toughness –
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Loyalty –