Finale of Revelation — Draw the Turn
Finale of Revelation from Commander Outlaws of Thunder Junction is a practical finisher for blue draw strategies. As an X spell with two blue pips, it scales with the resources you commit and can convert a full graveyard into another hand. Experienced pilots will appreciate the redundant value; cast for a low X to refill, or invest heavily to reshape late game lines and remove hand size limits.
The card reads like a clean answer to stalled draws. If X reaches ten or more you shuffle your graveyard into your library, draw X cards, untap up to five lands, and gain no maximum hand size for the rest of the game before exiling Finale of Revelation. It pairs well with graveyard recursion and mana acceleration and fits Commander builds that want a reliable way to refill and keep the gas flowing over multiple turns.
Card Details:
-
Mana Cost – {X}{U}{U}
-
Card Type – Sorcery
-
Subtypes –
-
Card Text / Rules Text (Printed) – Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.
-
Power / Toughness –
-
Loyalty –