Ferocification Unleashed Ferocification is a compact red enchantment that forces choices into combat math. Cast for {2}{R}, it alters a single attacker each turn either by adding raw power or by trading that power for evasive aggression. The card name appears here because you want to know exactly how it changes tempo in a laddered fight. As an Outlaws of Thunder Junction pick it fits aggressive decks that need a reliable buff on demand rather than a permanent stat boost.
From the perspective of an experienced player the decision point matters. Giving a creature +2/+0 makes blocks less appealing while granting menace and haste opens up surprise kills and forces awkward chump blocks. Use Ferocification to push damage through, to enable profitable trades, or to turn a blocker into an unexpected attacker. It reads cleanly on the battlefield and slots well into red creature based strategies and aggressive midrangey shells.
Card Details:
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Mana Cost – {2}{R}
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Card Type – Enchantment
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Subtypes – (none)
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Card Text / Rules Text (Printed) – At the beginning of combat on your turn choose one: Target creature you control gets +2/+0 until end of turn. Target creature you control gains menace and haste until end of turn.
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Power / Toughness – N A