Fae Flight: Blink and Take Flight
Fae Flight is an efficient tempo enchantment that reads like a short lesson in evasion. For {1}{U} you get an Aura with flash that can attach in response or on your opponent turn so your creature leaves no window for removal. When it arrives the enchanted creature gains hexproof until end of turn which protects your play from targeted answers while you push in damage or secure a blocker for a crucial turn.
Beyond protection the aura gives a clean offensive boost of +1/+0 and grants flying. That combination turns ordinary ground attackers into threats that threaten the air. In limited and casual formats it slots easily into blue based strategies that use combat tricks and tempo plays. The foil Near Mint finish adds table presence without changing how you play it.
Card Details:
-
Mana Cost – {1}{U}
-
Card Type – Enchantment — Aura
-
Subtypes – Aura
-
Card Text / Rules Text (Printed) – Flash
Enchant creature
When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying.