Fae Flight — Quick Cover for the Skirmish
Fae Flight is a compact protection tool that reads like a tactical play. For a single blue and one generic mana you get an Aura with flash that slips into combat or a surprise blocker assignment. When it enters the battlefield the enchanted creature gains hexproof until end of turn which shuts down targeted removal for a crucial turn. The ongoing bonus is modest but relevant; the creature gets plus one to power and gains flying, so the card both protects and upgrades in one slot.
From a deckbuilding perspective this is a flexible answer that works on offense or defense. It pairs well with creatures that benefit from a single extra power or with creatures that should bypass blockers. The card sits comfortably in tempo builds or blue creature shells where protecting a key attacker or enabling an evasive finisher matters. The flavor suits Murders at Karlov Manor, evoking a quiet but decisive intervention from the fae to alter the table state.
Card Details:
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Mana Cost – {1}{U}
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Card Type – Enchantment — Aura
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Subtypes – Aura
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Card Text / Rules Text (Printed) – Flash. Enchant creature. When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying.
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Power / Toughness – N/A