Silent Sentinel of House Dimir
Dimir House Guard is a compact, reliable body for a control shell. Casting for {3}{B} gets you a 2/3 Skeleton with Fear that strains attacking lines and forces blockers to be larger threats. The regeneration clause trades tempo for resilience and gives you a steady presence to hold a board or bait removal while you set up your next play.
Played correctly, Dimir House Guard is a lane controller in a grindy game. The sacrifice to regenerate lets you loop fodder with creatures that die to removal or sacrifice outlets that trigger other effects. Transmute {1}{B}{B} makes it a tutor target in the late game, letting you trade card quality for a specific answer. It fits cleanly in Dimir lists that value threat persistence and flexible answers rather than raw power.
Card Details:
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Mana Cost – {3}{B}
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Card Type – Creature
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Subtypes – Skeleton
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Card Text / Rules Text (Printed) – Fear
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute {1}{B}{B}.
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Power / Toughness – 2/3