Leap of Destiny
Desmond Miles arrives as a compact engine for black aggro and graveyard synergy in Universes Beyond Assassin's Creed. At a casting cost of {1}{B} this 1 3 body brings menace and a scaling attack bonus that rewards committing to the Assassin tribe; Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard, making him a threat that grows both on board and through the graveyard. The art shows him vaulting between rooftops above a neon city which matches the card's feel of quick strikes and evasive positioning.
The combat trigger is where Desmond pushes game advantage. Whenever Desmond Miles deals combat damage to a player you surveil X, where X equals the damage dealt. That lets you sculpt your draws after making a successful attack and fuels future graveyard synergies and Assassin counts. Use him as an early clock that becomes removal insurance and card selection in one. Add to your deck if you value incremental advantage and a creature that does more than simply trade. Pick one up and put him into play to start turning swings into information and pressure.
Card Details:
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Mana Cost – {1}{B}
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Card Type – Legendary Creature
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Subtypes – Human Assassin
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Card Text / Rules Text (Printed) – Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
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Power / Toughness – 1/3