Leap of Fate: Desmond Miles
Desmond Miles arrives as a compact but potent threat at {1}{B}. He has menace, so attack steps become tests of timing and board presence. Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard, which turns him into a scaling finisher in decks that trade resources and recur creatures. That synergy makes him a natural inclusion in aggressive midrange or graveyard focused builds where incremental buffs translate to lethal swings.
Beyond raw power, Desmond Miles offers a tactical upside when he connects. Whenever Desmond Miles deals combat damage to a player, surveil X where X is the amount of damage it dealt to that player. That effect refines your draws and fuels graveyard engines while leaving pressure on the opponent. Practical, efficient, and interaction friendly, Desmond Miles fits into archetypes that value tempo and card quality. Add a Light Play foil to your collection or deck for both playability and shelf appeal. Pick one up and start testing lines around menace and surveil today.
Card Details:
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Mana Cost – {1}{B}
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Card Type – Legendary Creature
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Subtypes – Human Assassin
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Card Text / Rules Text (Printed) – Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
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Power / Toughness – 1/3
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Rarity – Rare
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Set – Universes Beyond: Assassin's Creed
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Language – English
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Condition – Light Play
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Style – Foil