Desert Warfare anchors Desert tribal play in Commander: Modern Horizons 3. The Extended Art frame highlights a harsh desert clash while the card itself remains a steady engine for a desert focused board. Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step. At the start of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
Practically, it rewards graveyard play and desert maintenance by turning losses into future threats. It scales with the board and punishes passive lines, giving you repeated development as you build a larger Desert suite. The Extended Art desert scene looks sharp on the table, and in Near Mint condition Desert Warfare stays a reliable addition to a Commander collection.
Card Details:
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Mana Cost – {3}{G}
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Card Type – Enchantment
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Subtypes – Desert
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Card Text / Rules Text (Printed) – Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step. At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
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Power / Toughness – N/A
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Loyalty – N/A