Desert Warfare
Desert Warfare is an enchantment built around desert synergy. You gain value when you sacrifice a Desert or see a Desert card enter the graveyard from your hand or library, because that card returns to the battlefield under your control at the start of your next end step. The delayed reanimation fits a slower attrition plan and helps stabilize your board while keeping desert themes intact.
Once you have five Deserts on the battlefield, Desert Warfare scales into a pressure engine, producing a number of 1/1 Sand Warrior tokens in red, green, and white. They come with haste, giving you quick threats that align with the set's desert flavor.
Card Details:
- Mana Cost – {3}{G}
- Card Type – Enchantment
- Subtypes – Desert
- Card Text / Rules Text (Printed):
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step.
At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.