Echoes in the Gloom
Deep-Cavern Bat is a compact play that does more than its 1 1 frame suggests. The card grants flying and lifelink so it can chip in damage while returning life to your total. Its enter the battlefield trigger lets you surveil an opponent's hand and temporarily exile a nonland threat, which pairs well with tempo plays and hand disruption strategies in black decks that value incremental advantage over big swings.
Use Deep-Cavern Bat early to stabilize life totals or later as a nuisance blocker that extracts value when it hits the board. The exile effect is useful both for removing key answers and setting up recursion plays that benefit from cards temporarily off the battlefield. For Lost Caverns of Ixalan builds that prioritize board control and incremental drains, this bat is a practical tool rather than a flashy centerpiece.
Card Details:
-
Mana Cost: {1}{B}
-
Card Type: Creature
-
Subtypes: Bat
-
Card Text / Rules Text (Printed): Flying, lifelink
When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
-
Power / Toughness: 1/1