Deal Gone Bad: A Treacherous Trade!
Step into the shadows of New Capenna with Deal Gone Bad, an instant that perfectly encapsulates the deceitful spirit of the streets. For just three mana, you can target a creature and give it a -3/-3 until the end of turn, making it a formidable tool for turning the tide of battle. Whether you are facing down a threatening creature or looking to trigger some graveyard mechanics, this card fits seamlessly into any black strategy. Its ability to manipulate the board state adds a layer of cunning to your gameplay.
This card synergizes beautifully with other effects that benefit from creatures hitting the graveyard, like Unearth or Midnight Reaper. Not only can you weaken your opponent's defenses, but you can also pave the way for your own sinister plans to unfold. As the lore suggests, “Bad blood between those two is a good deal for us,” and with Deal Gone Bad, you'll find the advantage you need to outsmart your competition.
Card Details:
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Mana Cost: {3}{B}
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Card Type: Instant
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Subtypes: None
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Card Text / Rules Text: Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
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Power / Toughness: N/A
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Loyalty: N/A