Deal Gone Bad — When Bargains Backfire
Deal Gone Bad is a compact, tactical instant that punishes a creature and accelerates graveyard development in one cast. In play it settles small threats by reducing a creature by three in both power and toughness while also milling three cards from a chosen opponent or yourself. The card functions well in controlling black decks that want to sculpt a graveyard or trigger milling synergies without committing to a long setup.
The Foundations Jumpstart printing preserves the classic utility of Deal Gone Bad while fitting neatly into drafted jumpstart piles and constructed sideboards. Treat it as a tempo play when you need to remove a blocker or as a combo piece when your strategy benefits from a stocked graveyard. Light Play condition and English text make this copy ready for casual play or cube swaps. Consider it for decks that value cheap answers and reliable card advantage from the graveyard.
Card Details:
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Mana Cost – {3}{B}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
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Power / Toughness – N A
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Loyalty – N A