Deal Gone Bad — Clean Up the Mess
Deal Gone Bad is a compact instant that combines removal and disruption in a single black spell. For a modest {3}{B} investment you can shrink a troublesome creature by three points of power and toughness until end of turn while also forcing a player to mill three cards. The split effect makes it useful both as a combat trick and as a tempo play when you need to finish off a blocker or deny your opponent a planned sequence.
In Foundations Jumpstart decks this card reads like a tidy answer that also fuels graveyard strategies. Use the toughness reduction to clear the way for a decisive attack or to trade efficiently, then leverage the milling to trigger self mill synergies or to thin an opponent's options. Near Mint, English and common rarity make this a practical inclusion for draft builds and sideboards alike.
Card Details:
-
Mana Cost – {3}{B}
-
Card Type – Instant
-
Subtypes –
-
Card Text / Rules Text (Printed) – Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
-
Power / Toughness –