Dalkovan Encampment — Rally the Camp
Dalkovan Encampment is a utility land that earns its place in midrange and token-focused white decks. The land enters tapped unless you already control a Swamp or a Mountain, which rewards multi‑color builds that include black or red. Tap to add one white mana and use its activated ability for a burst of attackers when timing matters; the two 1/1 red Warrior tokens arrive tapped and attacking and are sacrificed at end step, so the card functions as a one-turn combat engine more than a lasting board presence.
From a Tarkir angle the encampment reads as practical battlefield infrastructure rather than showy magic. Use Dalkovan Encampment to convert tempo into a surprise swing, to chump block while pressuring life totals, or to help close a race when you can cash in the activated ability after combat tricks or a combat trick that clears blockers. This is a Near Mint Foil print in English and will fit into Commander, Pioneer, or casual cube lists where a repeatable, conditional token generator is useful.
Card Details:
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Mana Cost: None
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Card Type: Land
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Subtypes: —
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Card Text / Rules Text (Printed): This land enters tapped unless you control a Swamp or a Mountain. Tap: Add W. 2R, Tap: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
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Power / Toughness: —
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Loyalty: —
Condition: Near Mint Foil | Set: Tarkir: Dragonstorm | Language: English