Encamp the Lines
Dalkovan Encampment is a practical addition for white aggressive builds and decks that can support red splash turns. The land enters tapped unless you already command a Swamp or a Mountain, which rewards careful mana sequencing and pairings with fetch lands or dual lands. In Near Mint condition and from the Tarkir Dragonstorm set this copy is collector ready and deck ready for Commander or limited play.
The tap for white provides consistent early game fixing while the activated ability for {2}{R} and tapping creates two 1/1 red Warrior creature tokens that enter tapped and attacking and must be sacrificed at the next end step. Use the token trigger to push through damage, clear a blocker with a combat trick, or fuel sacrifice synergies. Seasoned players will find the Encampment gives tempo turns a predictable payoff and integrates well into decks that value short term pressure.
Card Details:
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Mana Cost – None
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Card Type – Land
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Subtypes –
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Card Text / Rules Text (Printed) – This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {W}. {2}{R}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
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Power / Toughness – N A