Claws Settle It
Contest of Claws is a compact removal spell that doubles as a late game value engine. Castable for {1}{G}, it asks one of your creatures to trade power for removal by dealing damage equal to its power to another creature. If the strike overkills its target you convert that surplus into card advantage through discover. That makes the spell useful whether you are clearing a blocker or turning an oversized attacker into fresh options for the next turn.
In Commander the card fits comfortably in decks that can amplify a creature's power or push through damage triggers. Use it to clear key threats, trigger on hit effects, or bait blocks where the excess damage pays off. The extended art frame here highlights the set mood of subterranean danger without changing the printed rules. A practical pick for players who want predictable board trades that can pivot into card selection when things go right.
Card Details:
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Mana Cost – {1}{G}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage.
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Power / Toughness –