Claws Decide the Outcome
Contest of Claws is a compact removal and value engine that rewards aggressive board development and careful combat math. Cast it on a beefy attacker to trade into a blocker while turning any excess damage into card advantage. The discover clause makes it a toolbox mechanic when you overkill a creature and want to refill your hand or cast a surprise answer for free.
Played in decks that favor creatures and tempo, this sorcery serves as both a combat trick and a payoff for investing in large creatures. The card fits naturally into green commanders that push creatures into combat and into shells that can exploit the discovered spells. In a tight game you use it to clear a road or to chain into a key play drawn from your library.
Card Details:
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Mana Cost – {1}{G}
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Card Type – Sorcery
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Subtypes – none
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Card Text / Rules Text (Printed) – Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)