Spin the Wheel of Fate with Contact Other Plane
Contact Other Plane from Adventures in the Forgotten Realms offers a uniquely suspenseful draw spell where chance intertwines with strategy. Casting this instant for four mana allows you to roll a d20, introducing a dice-roll mechanic that can drastically shape your hand and your next moves. A roll between 1 and 9 grants a straightforward draw of two cards, a solid value play in most blue decks. But the real thrill lies in the higher rolls: 10 to 19 lets you scry twice before drawing two cards, giving you precise control over upcoming draws—ideal for curating your game plan. If fortune smiles and you roll a 20, you not only scry thrice but also draw three cards, maximizing your card advantage and setting the stage for a dominant turn.
This card synergizes exceptionally well with decks that thrive on dice rolling and manipulation, such as those featuring Dungeoneer’s Pack or Kriv’s Otherworldly Presence. The foil medium play version captures the mystical essence of the spell, with artwork depicting an elven mage communing with a swirling planar eye, emblematic of the unpredictable gateways between realms. Contact Other Plane is a practical and flavorful addition for players looking to blend luck and skill in their blue strategy.
Card Details:
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Mana Cost: {3}{U}
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Card Type: Instant
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Subtypes: —
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Card Text / Rules Text (Printed): Roll a d20.
1–9 | Draw two cards.
10–19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.
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Power / Toughness: —
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Loyalty: —