Chill Out with Cone of Cold!
Prepare to freeze your opponents in their tracks with Cone of Cold, a masterful sorcery from the Commander Legends: Battle for Baldur's Gate set. This spell encapsulates the icy essence of control, allowing you to dictate the flow of the game. Whether you roll a 1 or a 20, you’ll be effectively locking down your foes’ creatures, stalling their strategies while you assemble your own winning play. The versatility of Cone of Cold makes it a staple in many blue control decks, synergizing beautifully with cards like Teferi, Time Raveler or Counterspell, ensuring that your opponents have a tough time untapping those pesky threats.
The light play foil version of this card not only showcases its powerful effects but also glimmers with an eye-catching sheen, perfect for collectors and players alike. Whether you’re stacking your deck with powerful sorceries or building a themed strategy around freezing your foes, Cone of Cold is sure to add a chilling twist to your gameplay. Embrace the frosty might of this tactical treasure and watch as your opponents struggle to recover!
Card Details:
-
Mana Cost: {3}{U}
-
Card Type: Sorcery
-
Card Text / Rules Text (Printed): Roll a d20.
1-9: Tap all creatures your opponents control.
10-19: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap step.
20: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap step; until your next turn, creatures can't enter the battlefield tapped.
-
Rarity: Uncommon