Freeze Your Foes with Cone of Cold!
Step into the icy grip of Cone of Cold, a powerful sorcery from the Commander Legends: Battle for Baldur's Gate set. This card brilliantly captures the essence of control with its unique mechanic, allowing you to roll a d20 to determine just how frozen your opponents will be. On a roll of 1-9, you can tap all creatures your opponents control. Scale the heights of spellcasting by rolling a 10-19, and those tapped creatures remain dormant, unable to untap during their controller's next turn. If fortune favors you with a roll of 20, the chilling effect intensifies—opponents' creatures become frozen for an entire turn cycle!
Ideal for control decks, Cone of Cold synergizes beautifully with cards like Fate Unraveler or Narset, Parter of Veils, turning the tide of battle in your favor. It's a perfect addition for those who appreciate strategy and cunning in their gameplay. Imagine the satisfaction of locking down your opponent's board while you prepare your next onslaught. With its Near Mint Foil condition, this card not only enhances your gameplay but also adds a touch of elegance to your collection!
Card Details:
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Mana Cost: {3}{U}
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Card Type: Sorcery
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Subtypes: None
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Card Text / Rules Text (Printed): Roll a d20.
1-9: Tap all creatures your opponents control.
10-19: Tap all creatures your opponents control. Those creatures don’t untap during their controllers’ next untap step.
20: Tap all creatures your opponents control. Those creatures don’t untap during their controllers’ next untap step and exile their controller until the next turn.
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Power / Toughness: N/A
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Loyalty: N/A