Chill Your Opponents with Cone of Cold!
Step into the frigid embrace of Cone of Cold, a sorcery that brings the icy winds of the multiverse right to your battlefield. For just {3}{U}, you can unleash a devastating effect that taps down your opponents' creatures, transforming their board into a winter wonderland of inactivity. With the roll of a d20, you can dictate the tempo of the game, keeping your foes at bay while you execute your master plan. Whether you're pairing it with control decks or looking to synergize with cards like Counterspell and Snapcaster Mage, this spell is a game-changer and a strategic advantage for any blue mage.
The lore behind Cone of Cold captures the essence of the arcane, as it channels the elemental forces of frost and ice. This card not only exemplifies the tactical depth of Magic: The Gathering but also reflects the rich storytelling woven throughout the Commander Legends: Battle for Baldur's Gate set. Dive into the icy depths and freeze your opponents’ plans in their tracks while you prepare for your next move!
Card Details:
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Mana Cost: {3}{U}
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Card Type: Sorcery
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Subtypes: None
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Card Text / Rules Text (Printed): Roll a d20.
1-9: Tap all creatures your opponents control.
10-19: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap step.
20: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap step, and until your next turn, creatures can't enter the battlefield tapped.
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Power / Toughness: N/A
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Loyalty: N/A