Colossal Rattlewurm: Desertborn Shockwave Colossal Rattlewurm arrives as a reactive threat that punishes slow boards. The wurm reads as a 6/5 with trample and gains flash while you control a Desert. That timing lets you surprise blockers, stabilize against an early attack, or answer a troublesome spell at instant speed. In midrange and ramp shells this slot fills the role of a late game finisher that you can still cast in combat math thanks to its Desert condition.
Its graveyard ability doubles as a soft tutor and a landfall engine trigger. For a low cost you exile Colossal Rattlewurm from your graveyard to put a Desert onto the battlefield tapped. Use that to turn on flash again or to find a specific utility Desert that completes a synergetic loop. Practical to build around, this card rewards players who manage both board and mana base while offering a tidy recursion line when the wurm has already hit the bin.
Card Details:
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Mana Cost – {2}{G}{G}
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Card Type – Creature
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Subtypes – Wurm
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Card Text / Rules Text (Printed) – Colossal Rattlewurm has flash as long as you control a Desert. Trample. {1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
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Power / Toughness – 6/5