Colossal Rattlewurm Roams the Dust
Colossal Rattlewurm arrives as a late game presence that still affects the early turns. It reads cleanly for players who build around Deserts. With a 6 5 body and conditional flash that applies when you control a Desert this wurm answers sudden attacks and forces tough blocks. Its trample makes it relevant in combat and its presence presses through damage even when opponents try to chump block.
The graveyard ability is practical and repeatable resource assembly. For one green and one generic mana you can exile Colossal Rattlewurm from your graveyard to tutor a Desert and put it into play tapped. That sequence supports land synergies, accelerates your Desert count and keeps the flash window open in future turns. The extended art foil shown here gives table presence while remaining tournament legal in sanctioned play.
Card Details:
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Mana Cost – {2}{G}{G}
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Card Type – Creature
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Subtypes – Wurm
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Card Text / Rules Text (Printed) – Colossal Rattlewurm has flash as long as you control a Desert. Trample. {1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
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Power / Toughness – 6/5