Colossal Rattlewurm
Colossal Rattlewurm is a practical inclusion for green midrange lists that want a resilient top end with utility. The creature trades as a six five and gains flash while you control a Desert which lets it answer instant speed threats and ambush attackers. Trample preserves its role as a clock even when it meets blockers; the body and keyword package make it straightforward to sequence into combat or cast as a surprise defender.
The graveyard ability doubles as a land tutor that scales with game state. Pay one green and a single colorless to exile the wurm and fetch a Desert onto the battlefield tapped, helping mana fix and enabling repeated flash windows. In the Outlaws of Thunder Junction frame the card reads like a toolbox piece for decks that value tempo and board presence, and its extended art print adds a collector appeal without changing play patterns.
Card Details:
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Mana Cost – {2}{G}{G}
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Card Type – Creature
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Subtypes – Wurm
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Card Text / Rules Text (Printed) – Colossal Rattlewurm has flash as long as you control a Desert. Trample. {1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
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Power / Toughness – 6/5
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Rarity – Rare
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Set – Outlaws of Thunder Junction
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Language – English
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Condition – Near Mint