Heraldry of the Horde
Coat of Arms is a straightforward anthem effect that rewards tribal density. Cast it in the mid to late game where committed creature strategies already have a board presence. Every creature on your side and your opponents side scales with the number of comrades that share a creature type so a single lord or token engine can turn modest boards into lethal threats with minimal setup.
Play it where creature types line up. It pairs well with token synergies and lords that populate a type or tutors that fetch creatures. In Commander pods Coat of Arms can swing tall creatures through complacent defenses and it changes combat math rather than adding complicated triggers. The card reads like a clean rule for shared identity and it fits the Lost Caverns theme by turning common lineage into battlefield power.
Card Details:
-
Mana Cost – {5}
-
Card Type – Artifact
-
Subtypes –
-
Card Text / Rules Text (Printed) – Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, two Vampire Clerics and a Human Cleric would each get +2/+2.)
-
Power / Toughness –