Case of the Gateway Express — Solve the Trainroom Puzzle
Case of the Gateway Express rewards precise timing and coordinated attacks. When this enchantment enters the battlefield you pick a hostile creature and your board chips away as each friendly creature deals one point of damage. That initial selection can remove a blocker outright or soften a key threat so your follow up trades are favorable, and the near mint foil finish makes it an attractive inclusion for display as well as play.
Its solved condition encourages aggressive commitment because if three or more creatures attacked during the turn the Case resolves into a static bonus that grants your creatures +1 power. Use it in token builds, go-wide white aggro lists, or as a one or two of in a midrange shell to turn small skirmishes into clean favorable exchanges. The card reads clearly and functions reliably in Karlov Manor themed decks where procedural investigation and incremental advantages matter.
Card Details:
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Mana Cost — {1}{W}
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Card Type — Enchantment — Case
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Subtypes — Case
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Card Text / Rules Text (Printed) — When this Case enters the battlefield, choose target creature you don’t control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0.
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Power / Toughness — N A