Gateway Express Interrogation
Case of the Gateway Express is a compact white enchantment that forces a single target into the spotlight and lets your board chip away in response. When this Case enters the battlefield you choose a target creature you do not control and each creature you control deals 1 damage to that creature. Use it to finish off a big blocker or to trigger enter the battlefield and damage based synergies across your attacking row.
Its solve condition rewards aggressive attack patterns and teamwork. To solve the Case you need three or more creatures to have attacked this turn which grants your creatures a modest but relevant power boost when solved. In limited play it trades tempo for reach and in constructed it pairs cleanly with go wide strategies and creatures that care about dealing damage to creatures. The card fits the Murders at Karlov Manor theme by turning a single suspect into a focus for coordinated answers.
Card Details:
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Mana Cost – {1}{W}
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Card Type – Enchantment
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Subtypes – Case
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Card Text / Rules Text (Printed) – When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0.
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Power / Toughness – N A