All Aboard the Case
Case of the Gateway Express is a compact white enchantment that turns a single removal choice into a slow build for your board. When this Case enters the battlefield, pick an opponent creature and let your team chip away; each creature you control deals one damage to that target. The immediate effect helps clear small blockers or finish off a key threat while letting you preserve tempo and creature resources.
Beyond the entry trigger there is a solve condition that rewards aggression. If three or more creatures attacked this turn you solve the Case and your creatures get a persistent bonus of +1/+0. The card fits naturally into token lists and go wide strategies that can reliably attack with multiple creatures. Use it as selective removal that scales into a small but relevant anthem effect that complements broad creature decks.
Card Details:
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Mana Cost – {1}{W}
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Card Type – Enchantment — Case
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Subtypes – Case
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Card Text / Rules Text (Printed) – When this Case enters the battlefield, choose target creature you don’t control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Creatures you control get +1/+0.
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Power / Toughness – N A