Crimson Pulse Casework
Case of the Crimson Pulse sits comfortably in decks that reward careful hand management and timed redundancy. The card lets you sculpt your immediate resources when it enters the battlefield by forcing a discard then replacing it with two draws. Use that trigger to dig for answers or set up graveyard synergies while keeping the pressure on opponents who expect steady card advantage.
Solving this Case is a payoff that changes the rhythm of your turns. If you meet the solve condition and keep it solved, the card converts into a dependable upkeep refill that discards then draws two cards. In play it reads like a tactical tool rather than a bluff; experienced players will slot it where steady card flow and discard interactions matter most in red centric builds.
Card Details:
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Mana Cost – {2}{R}
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Card Type – Enchantment
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Subtypes – Case
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Card Text / Rules Text (Printed) – When this Case enters the battlefield, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.