Clues of the Crimson Pulse
Case of the Crimson Pulse fits into red decks that want immediate card selection and a recurring hand refill once you meet its solve condition. When you cast this enchantment you trade a card to draw two, which irons out awkward draws and fuels aggressive lines. If you close your hand and keep it empty through the correct timing window, the Case flips its economy and becomes a repeatable reset that discards your hand and draws two each upkeep.
In play it reads like a built in investigation engine. Use it to dig for a key burn spell or threat, then pivot to the solved effect to churn through your deck and set up explosive turns. The flavor ties neatly to Murders at Karlov Manor with methodical deduction and a steady crimson thread. Experienced pilots will time their discards and mana to maximize value while denying opponents easy answers.
Card Details:
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Mana Cost – {2}{R}
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Card Type – Enchantment
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Subtypes – Case
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Card Text / Rules Text (Printed) – When this Case enters the battlefield, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards. -
Power / Toughness – N A