Case of the Crimson Pulse is a compact red enchantment that forces a hand decision the moment it arrives. When you cast Case of the Crimson Pulse you will discard a card and then draw two cards which creates immediate card selection while fueling graveyard synergies. That exchange is simple but precise; it fits into aggressive midrange lines where raw card flow matters and into combo shells that prefer specific cards in the graveyard.
Beyond the enter the battlefield effect the Case carries a solve mechanic tied to hand size and triggers a repeatable reshuffle of resources once solved. The solve condition will reward a player who times their empty hand, since solving sets up a recurring upkeep effect that discards then draws two cards. In the context of Murders at Karlov Manor the piece reads like an investigation tool that trades what you hold for a clearer set of options in the next turn cycle.
Card Details:
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Mana Cost – {2}{R}
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Card Type – Enchantment
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Subtypes – Case
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Card Text / Rules Text (Printed) – When this Case enters the battlefield, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards. -
Power / Toughness – N/A
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Loyalty – N/A