Arena of Glory: Red Land for Quick, Pyro-Powered Plays
Arena of Glory welcomes you to a sun baked arena. The battlefield shown in the art is a ring of ancient stone, torches flicker along the walls, and the sand glows under a crimson sky. This red land enters the battlefield tapped unless you control a Mountain, a practical reminder that tempo in this arena comes at a price. When you manage to untap with the right mana base, red mana flows freely and sets up aggressive options that punish slow starts.
Tap to add {R}. Exert Arena of Glory to add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn. An exerted permanent won't untap during your next untap step, so timing matters and the arena rewards bold, decisive plays. The flavor aligns with the Modern Horizons 3 motif where chaos and speed shape the battlefield, turning a single burst of red mana into a moment of glory.
Card Details:
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Mana Cost – —
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Card Type – Land
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Subtypes – —
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Card Text / Rules Text (Printed) – Arena of Glory enters the battlefield tapped unless you control a Mountain. {T}: Add {R}. {T}, Exert Arena of Glory: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
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Power / Toughness – —
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Loyalty – —