Arena of Glory Red Ramp Land
Arena of Glory sits as a tactical red mana source in the right deck. It enters the battlefield tapped unless you control a Mountain, which can slow the early turns but helps stabilize your mana base in a red heavy build. Once online, you can tap to add red mana, giving you faster access to critical spells and threats.
By paying a single red mana and tapping while exerting the land, you can produce two red mana, and if that mana goes toward a creature spell it gains haste until end of turn. This effect can help you push damage through on your opponent's end step or finish a race when you need a sudden spike. The exert reminder on the card adds a careful timing note: an exerted permanent won't untap during your next untap step, so plan your following turns accordingly.
Card Details:
- Mana Cost – —
- Card Type – Land
- Subtypes –
- Card Text / Rules Text (Printed) – Arena of Glory enters the battlefield tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert Arena of Glory: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
- Power / Toughness – —
- Loyalty – —