Another Round — Doorway to Fresh Starts
Another Round is a practical reset built for midgame planning. As a sorcery with a cost of {X}{X}{2}{W}, Another Round exiles any number of creatures you control and returns them to the battlefield, then repeats that process X more times. Play it to deliberately retrigger enter the battlefield effects, to refresh tapped attackers and blockers, or to protect a board from sweepers. The timing and the X value let you scale the impact from a single tidy bounce into multiple replays that reshape the combat step.
From an Outlaws of Thunder Junction perspective this card favors decks that rely on ETB synergies and resilient creatures. Use it with sacrifice outlets or tokens to maximize value across repeats. Note that it resolves as a sorcery so plan turns ahead and sequence removal and mana. This Light Play foil copy carries the set toner and surface wear consistent with light play while preserving the card art and print clarity for collectors and players alike.
Card Details:
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Mana Cost – {X}{X}{2}{W}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Exile any number of creatures you control, then return them to the battlefield under their owner’s control. Then repeat this process X more times.
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Power / Toughness –