Raise One More: Another Round Another Round is a compact toolkit for board manipulation that rewards timing and sequencing. Casting Another Round lets you exile any number of creatures you control and return them immediately to the battlefield under their owners' control, then repeat that exile and return process X more times. Use the spell to reset enter the battlefield triggers, untap effects that care about leaving and reentering, or to dodge a sweep when you need to protect value before a mass removal resolves.
In Outlaws of Thunder Junction style the card reads like an exhalation in a dusty saloon. It fits into token and value-based decks where repeated reentries compound advantages over a game. Plan your X carefully to match available mana and the number of permutations you need. The card excels in midrange builds that leverage creatures with powerful enter the battlefield abilities and in combo shells that benefit from repeated state changes.
Card Details:
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Mana Cost – {X}{X}{2}{W}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Exile any number of creatures you control, then return them to the battlefield under their owner’s control. Then repeat this process X more times.
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Power / Toughness –
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Loyalty –