Another Round — Reset the Board, Keep the Value
Another Round rewards timing and sequencing more than brute force. Cast for {X}{X}{2}{W} to exile any number of creatures you control and immediately return them to the battlefield, then repeat that exile and return step X more times. The card doubles down on enters the battlefield triggers and removes short term disadvantages from combat or removal, making it a clean answer when you need to preserve board presence while triggering your synergies.
In Outlaws of Thunder Junction fashion it reads like a reprieve at high noon. Use it to stack triggered abilities, refresh tapped attackers or simply dodge a sweep. Deck builders who run creature enter the battlefield engines will find Another Round slots into midrange and combo shells alike. The wording is precise so you can plan sequences without ambiguity and maximize value from each iteration.
Card Details:
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Mana Cost – {X}{X}{2}{W}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Exile any number of creatures you control, then return them to the battlefield under their owner’s control. Then repeat this process X more times.