Angelic Sell-Sword (Extended Art) (Commander: Outlaws of Thunder Junction) Near Mint


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Heavenly Hireling

Angelic Sell-Sword reads like a toolkit for midrange white decks that want incremental value and combat control. The creature arrives with flying and vigilance, which lets it pressure opposing planes while still remaining a steady blocker. The enter the battlefield trigger produces a 1/1 red Mercenary creature token, and that token carries a tap ability that can push damage through by granting a target creature you control plus one power until end of turn only as a sorcery.

Play patterns favor pairing this four mana four four with ways to boost its power so the attack trigger becomes a card draw engine. When Angelic Sell-Sword swings and reaches six power or more you draw a card, which turns aggression into resource advantage. In Commander builds from Outlaws of Thunder Junction this card fits roles as attacker, token generator, and a source of steady incremental advantage in extended games.

Card Details:

  • Mana Cost: {4}{W}
  • Card Type: Creature
  • Subtypes: Angel Mercenary
  • Card Text / Rules Text (Printed): Flying, vigilance. Whenever Angelic Sell‑Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token. That token has "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell‑Sword attacks, if its power is 6 or greater, draw a card.
  • Power / Toughness: 4/4

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